Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1. Let me buy less than 30d gametime - in Player Features and Ideas Discussion [original thread]
I thought about this for a while and wondered if it would be feasable. The issues against this proposal are valid and cannot be ignored. However, I believe the move to abolish Aurum and create "granular" PLEX was the wrong way to go. Plex should...
- by Spugg Galdon - at 2017.05.16 07:09:12
|
2. two lines of tabs for chat channels - in Player Features and Ideas Discussion [original thread]
Good odea.... +1 if it helps
- by Spugg Galdon - at 2017.05.12 15:46:05
|
3. HiSec PVP anomalies - low ships, good npc loot - in Player Features and Ideas Discussion [original thread]
This exists already. It's called factional war low security space
- by Spugg Galdon - at 2017.05.12 10:06:25
|
4. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
hog butter wrote: Spugg Galdon wrote: Personally, I think more navy faction ships in the frigate, destroyer and cruiser level would be useful for Alpha's. Their current skill ceiling is roughly correct. They just have access to reletively ...
- by Spugg Galdon - at 2017.05.08 17:04:04
|
5. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
Personally, I think more navy faction ships in the frigate, destroyer and cruiser level would be useful for Alpha's. Their current skill ceiling is roughly correct. They just have access to reletively few ships. Navy Faction ships don't require ...
- by Spugg Galdon - at 2017.05.06 08:23:52
|
6. Assault frigate dual prop idea - in Player Features and Ideas Discussion [original thread]
@Fek Mercer What do you think about my "Fuelled" propulsion module? Would this be something that would fit your idea?
- by Spugg Galdon - at 2017.05.06 06:57:35
|
7. Assault frigate dual prop idea - in Player Features and Ideas Discussion [original thread]
I like the idea of a special module that only a certain ship class can fit. This might actually be a very efficient route in balancing and creating roles for certain T2 ships. A Hybrid afterburner-MWD is conceptually a good idea. Especially for ...
- by Spugg Galdon - at 2017.05.05 10:45:16
|
8. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
If you're struggling for cap try loading Imperial Navy Standard crystals in your guns. You'll be surprised at the capictor useage difference. The neeps and tatties you get out of it isn't too shabby either.
- by Spugg Galdon - at 2017.05.04 09:26:12
|
9. Porpoise Ship Maintenance Bay - in Player Features and Ideas Discussion [original thread]
+1 Seems reasonable to me. Start at 25,000m3 and give it 25,000m3 per level. So at level 1 it gets 50,000m3. Enough to store a single and level 5 gives you 150,000m3 - enough for three.
- by Spugg Galdon - at 2017.05.04 08:45:20
|
10. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
I know exactly how to make Assault Frigates popular. They don't need a balance pass or T3D's nerfing. If you look at them they are actually pretty good. Problem is there is so much choice in this game and AF's are just not that exciting. Yeah, ...
- by Spugg Galdon - at 2017.05.04 06:43:21
|
11. Sticky:[December] Defender Missiles - in Upcoming Feature and Change Feedback Center [original thread]
Steve Ronuken wrote: Well, defender missiles now target bombs. automatically. So there is a PDS. just needs activated. I've read about these. From what I understand 4 are necessary for them to be effective. Anymore is wastage. Are they ver...
- by Spugg Galdon - at 2017.04.24 07:04:53
|
12. Sticky:[December] Defender Missiles - in Upcoming Feature and Change Feedback Center [original thread]
I'm late to this because of a break from Eve but I talked about this below when missile disruptors where on their way in. I would have far preferred this option: Okay, from a previous few posts I have condensed my thoughts on a valid poin...
- by Spugg Galdon - at 2017.04.20 08:39:38
|
13. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Kitty Bear wrote: Flyinghotpocket wrote: did i miss the memo where this isnt a solo game? yes let me carry around 10 td's to counter just 2 pilots. genius. whilst clearly you're not. drones are ----> autonomous which means ewar ap...
- by Spugg Galdon - at 2015.10.09 06:51:29
|
14. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: Once you make this then you have to make a drone tracking disruptor. drones will be the only offensive system that is completely immune to ewar at all. there needs to be a td that effects the main ship and stops sendi...
- by Spugg Galdon - at 2015.10.07 13:52:25
|
15. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Nafensoriel wrote: To the people trying to say point defense or active missiles launched at other active missiles are a great idea... Please take a moment to google 3D math equations that would relate to your ideas before posting them. Then goo...
- by Spugg Galdon - at 2015.10.07 08:15:40
|
16. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: I agree. What would you think making defender missiles work for a change? . Okay, from a previous few posts I have condensed my thoughts on a valid point defense system as an alternative to GǣTracking DisruptorsGǥ for m...
- by Spugg Galdon - at 2015.10.06 11:21:49
|
17. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: Arla Sarain wrote: Stealth buff to drone ships. GG. Stealth? CCP mentioned somewhere drones can't be disrupted because of game code. Sorry. But I believe that this is utter nonsense. If you can increase every d...
- by Spugg Galdon - at 2015.10.06 10:11:44
|
18. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Very sad face to see "Missile Tracking Disruptors" rather than a reworking of the defender missile system. I just feel that it homogenizes the EWAR system. If you can disrupt turrets and missiles now you really should be able to disrupt the tracki...
- by Spugg Galdon - at 2015.10.05 08:06:44
|
19. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Spugg Galdon wrote: Trinkets friend wrote: The Cyclone is very, very underwhelming. I mean, the missile velocity bonus is better than nothing, but it's not enough to really make it worthwhile. It's hardly a buff..............
- by Spugg Galdon - at 2015.09.21 11:59:31
|
20. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: The Cyclone is very, very underwhelming. I mean, the missile velocity bonus is better than nothing, but it's not enough to really make it worthwhile. It's hardly a buff.................................. ...................
- by Spugg Galdon - at 2015.09.21 07:12:26
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |